![]() ![]() ![]() Values are 0.5, 0.4, and 0.0, then the monochrome value for any channel of that pixel would be 0.3. To determine the grayscale value for a channel, 3ds Max adds the values of of the red, green, and blue channels for each pixel and then divides by three. MonochromeConverts the color channel to grayscale.+ blue) and blue changes to yellow (red + green). So, for example, red changes to cyan (green + blue) green changes to magenta (red The inverse for each channel is calculated by subtracting the value from the maximum value: 1.0 in the case of floating-pointĬolors, or 255 for eight-bit channels. Of each pixel takes on the inverse of the current value of the red component of that pixel. For example, if you set Blue=Red (Inverse), the blue component Red (Inverse)/Green (Inverse)/Blue (Inverse)/Alpha (Inverse)Replaces the channel with the inverse of the channel you choose.On the current value of the red component of that pixel. ![]() For example, if you set Blue=Red, the blue component of each pixel takes Red/Green/Blue/AlphaReplaces the channel with the channel you choose.Use the drop-down list to choose an replacement value or channel for each channel: Otherwise theseįields show the current setting, such as Monochrome for the RGB channels. Available only when Custom is the active choice. Lets you specify channel operations on a per-channel basis. ![]()
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